
I should mention this is not a step by step tutorial, but I will be sharing helpful tips to getting started in using the tools available to you.

So, I wanted to share some tools and tips around using ProBuilder for the first time because it is an excellent tool! If you are a noobie to 3D or an experienced modeller, this post will provide you with some great insights into getting started with ProBuilder.

The goal of this blog post is to help you to overcome any barriers and start you on the right path to having fun playing with this toolset, using it efficiently and effectively to mitigate any risk of becoming frustrated. Seeing ProBuilder become part of the engine is a delight, one that I cannot stop smiling at. A personal wish of mine is to have mesh modification tools in Unity.
